image: https://5e.tools/img/bestiary/tokens/TftYP/Vampiric%20Mist%20(Alt).webp
bestiary: true
name: <STATBLOCK-WIKI-LINK>Der Schatten<STATBLOCK-WIKI-LINK>
source:
- TBA
type: aberration
size: Medium
alignment: chaotic evil
hp: 34
hit_dice: 4d8 + 16
ac: 14
speed: 0 ft., fly 30 ft. (hover)
stats:
- 6
- 16
- 14
- 6
- 16
- 7
damage_immunities: poison
damage_resistances: acid, cold, lightning, necrotic, thunder, bludgeoning, piercing, slashing from nonmagical attacks
damage_vulnerabilities: ""
condition_immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
saves:
- wisdom: "5"
skillsaves: []
senses: darkvision 60 ft., passive Perception 13
languages: ""
cr: "3"
traits:
- name: Lair Sense
desc: The Shadow can sense the location of any creature within it's chosen lair, unless that creature's type is Construct or Undead.
- name: Misty Form
desc: The Shadow can occupy another creature's space and vice versa. In addition, if air can pass through a space, The Shadow can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The Shadow can't manipulate objects in any way that requires fingers or manual dexterity.
- name: Sunlight Hypersensitivity
desc: The Shadow takes 10 radiant damage whenever it starts its turn in sunlight. While in sunlight, The Shadow has disadvantage on attack rolls and ability checks.
- name: Unusual Nature
desc: The Shadow doesn't require air, food or sleep.
- name: Enchanting Presence
desc: In it's lair The Shadow passively enchants every person. Every creature that's not a construct or an undead must make a DC 15 Charisma saving throw. On a failure, the creature is <STATBLOCK-WIKI-LINK>charmed<STATBLOCK-WIKI-LINK>, will use half it's movement every turn to walk towards it and otherwise not doing anything and will only remember it's time being charmed as if in a haze. On a success, it becomes immune to being charmed by this trait.
actions:
- name: Telekinetic Lair
desc: The Shadow controlles it's chosen lair telekinetically, making three attack, which can be a Slam attack or Strangle attack.
- name: Slam
desc: Melee Attack +3 to hit, reach 5 ft., one target. 6 (1d4 + 3) bludgening damage
- name: Strangle
desc: Contested Athletics Check + 3 to hit, reach 5 ft., one target. Target becomes <STATBLOCK-WIKI-LINK>restrained<STATBLOCK-WIKI-LINK> and starts to suffocate. The victim can hold it's breath for a number of minutes equal to 1 plus it's Constitution modifier (min 30 seconds), afterwards it begins chocking and gains 1 <STATBLOCK-WIKI-LINK>Exhaustion<STATBLOCK-WIKI-LINK> at the end of each of it's turns. If freed, each level of <STATBLOCK-WIKI-LINK>Exhaustion<STATBLOCK-WIKI-LINK> takes a round to revert.
bonus_actions: []
reactions: []
legendary_actions: []
mythic_actions: []
spells: []
spellsNotes: ""