CompendiumConditionsGhoul Fever

#disease


Transmission & Vectors

Ghoul fever can be spread through the bite or scratch of a ghoul, and can be contracted by eating flesh of ghouls or by drinking water infected with ghoul blood. When exposed to ghoul fever, a character must make a DC 14 Constitution save to avoid contracting the illness. Once contracted, it begins to reveal itself within 8 hours.

Symptoms

Ghoul fever starts with fever and chills. The chills go away eventually but the fever remains and slowly increases for the entirety of the infection. After the chills go away, the weakness begins followed by a ravening hunger. This hunger is intense but otherwise normal in the beginning, but eventually thoughts of food turn to cannibalistic daydreams and a desire for human flesh. The last stages of the disease, the sufferer is too weak to even move anymore, and their stomachs reject all food but the flesh of their own kind.  On a long rest, the sufferer of ghoul fever must make a DC 11 Constitution save or take one level of exhaustion. The sufferer cannot recover exhaustion from rest while the disease lasts.

Treatment

A poulticed prepared from an herbalism kit can relieve the symptoms and aid in recovery, as can a remove disease potion. A remove disease spell has a chance of removing the disease, provided the caster is skilled enough. On receiving aid in the form of an herbalism kit or a potion, the sufferer gains advantage on their next Constitution save to avoid exhaustion. If they succeed, the fever breaks and they begin recovering as normal. When casting remove disease, the caster must make an Arcana or Religion check DC 14. Success instantly cures the disease, failure aids the sufferer as described above.

Prognosis

With treatment, the sufferer will most likely recover but not always. Without treatment, the chance of recovery for any but the most hearty specimens is slim.

Sequela

A person that dies while infected with ghoul fever rises as a ghoul the next midnight.  Additionally, there is a small chance that after recovery a sufferer can pass on the taint to their bloodline, potentially producing a Dhampir as a descendant.

Prevention

If the potential victim has eaten in the last hour, they have advantage on saves against contracting ghoul fever.

Cultural Reception

Sufferers of ghoul fever are treated with a mixture of wariness and terror, especially in the later stages.

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