+2 Mallium Weapon
#weapon #wondrous-item #unknown (requires attunement) ? lb.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
When attuned to this grey metal rod, you can transform the rod into a weapon that you're proficient in.
Transforming the weapon takes a bonus action and you're restricted by the amount of mallium, that the rod consists of. The DM chooses how much mallium is initially found. To transform successfully, you need to match the weight of your mallium to the weight of the target weapon.
Once transformed, the Mallium Weapon has the same properties as the target weapon.
Common weapons are:
| Weapon | Weight |
|---|---|
| Blowgun | 1 lb. |
| Dagger | 1 lb. |
| Club | 2 lb. |
| Flail | 2 lb. |
| Handaxe | 2 lb. |
| Javelin | 2 lb. |
| Light Hammer | 2 lb. |
| Longbow | 2 lb. |
| Rapier | 2 lb. |
| Shortbow | 2 lb. |
| Shortsword | 2 lb. |
| Sickle | 2 lb. |
| War Pick | 2 lb. |
| Warhammer | 2 lb. |
| Longsword | 3 lb. |
| Scimitar | 3 lb. |
| Spear | 3 lb. |
| Battleaxe | 4 lb. |
| Mace | 4 lb. |
| Morningstar | 4 lb. |
| Quarterstaff | 4 lb. |
| Glaive | 6 lb. |
| Greatsword | 6 lb. |
| Halberd | 6 lb. |
| Lance | 6 lb. |
| Greataxe | 7 lb. |
| Greatclub | 10 lb. |
| Maul | 10 lb. |
| Pike | 18 lb. |