Alchemist's Fire (flask)
#adventuring-gear
50 gp, 1 lb.
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact.
Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes dice: 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.