Malice
#adventuring-gear #poison #poison-inhaled 250 gp
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for 1 hour. The {@condition poisoned} creature is {@condition blinded}.
#adventuring-gear #poison #poison-inhaled 250 gp
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for 1 hour. The {@condition poisoned} creature is {@condition blinded}.