#wondrous-item #instrument #very-rare (requires attunement by a bard) 2 lb.


An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}. In addition, the Anstruth harp can be used to cast {@spell control weather}, {@spell cure wounds} (5th level), and {@spell wall of thorns}. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.

Built with LogoFlowershow