Burnt Othur Fumes
#adventuring-gear #poison #poison-inhaled 500 gp
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 ({@damage 3d6}) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 ({@damage 1d6}) poison damage. After three successful saves, the poison ends.