CompendiumItemsMidnight Tears

#adventuring-gear #poison #poison-ingested 1500 gp


A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one.

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