#weapon #martial-weapon #melee-weapon , #uncommon (requires attunement) 6 lb. 2d4 slashing - special, two-handed,


{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.} You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.,In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.,You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. Special If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@dice 1d4} slashing damage on a hit, instead of {@dice 2d4}. Two-Handed This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

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