Mace of Disruption
#weapon #simple-weapon #melee-weapon , #rare (requires attunement) 4 lb.
When you hit a fiend or an undead with this magic weapon, that creature takes an extra {@damage 2d6} radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes {@condition frightened} of you until the end of your next turn.,While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.