CompendiumItemsMagicStaff of Healing

#staff-weapon #staff #simple-weapon #melee-weapon , #rare (requires attunement by a bard, cleric, or druid) 4 lb.


This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: {@spell cure wounds} (1 charge per spell level, up to 4th), {@spell lesser restoration} (2 charges). or {@spell mass cure wounds} (5 charges). The staff regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1. the staff vanishes in a flash of light, lost forever. Versatile This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

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