Wand of Magic Missiles
#wand #uncommon 1 lb.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell magic missile} spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.,The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed.