Staff of Charming
#staff-weapon #staff #simple-weapon #melee-weapon , #rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) 4 lb.
While holding this staff, you can use an action to expend 1 of its 10 charges to cast {@spell charm person}, {@spell command}, or {@spell comprehend languages} from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains {@dice 1d8 + 2} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff becomes a nonmagical quarterstaff. Versatile This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.