CompendiumItemsMagicStaff of Power

#staff-weapon #staff #simple-weapon #melee-weapon , #very-rare (requires attunement by a sorcerer, warlock, or wizard) 4 lb.


This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains {@dice 2d8 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain {@dice 1d8 + 2} charges. Power Strike When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra {@damage 1d6} force damage to the target. Spells While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: {@spell cone of cold} (5 charges), {@spell fireball} (5th-level version, 5 charges), {@spell globe of invulnerability} (6 charges), {@spell hold monster} (5 charges), {@spell levitate} (2 charges), {@spell lightning bolt} (5th-level version, 5 charges), {@spell magic missile} (1 charge), {@spell ray of enfeeblement} (1 charge), or {@spell wall of force} (5 charges). Retributive Strike You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.,You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.,[object Object] Versatile This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

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