CompendiumSpellsBooming Blade

#cantrip #evocation Casting Time: #1-action Range: Self (5-feet radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 round


You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes {@damage 1d8} thunder damage, and the spell ends.

This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra {@damage 1d8} thunder damage to the target on a hit, and the damage the target takes for moving increases to {@damage 2d8}. Both damage rolls increase by 1d8 at 11th level ({@damage 2d8} and {@damage 3d8}) and again at 17th level ({@damage 3d8} and {@damage 4d8}).

Classes: #Artificer, #Sorcerer, #Warlock, #Wizard Subclasses: Arcana Domain Cleric, Eldritch Knight Fighter, Arcane Trickster Rogue Optional/Variant Classes: #Sorcerer, #Warlock, #Wizard Races: Elf (High), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Artificer Initiate, Initiate of High Sorcery, Magic Initiate Other Options/Features: Pact of the Tome

Built with LogoFlowershow