Confusion
#4th-level #enchanting Casting Time: #1-action Range: 90 feet Components: V, , S, M (three nut shells) Duration: Concentration, up to 1 minute
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a {@dice d10} at the start of each of its turns to determine its behavior for that turn.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
Classes: #Bard, #Druid, #Sorcerer, #Wizard Subclasses: Knowledge Domain Cleric, Knowledge Domain (PSA) Cleric, Circle of Spores Druid, Eldritch Knight Fighter, Oathbreaker Paladin, Arcane Trickster Rogue, Lunar Sorcery Sorcerer Races: Gnome (Mark of Scribing) Other Options/Features: Dreadful Word