CompendiumSpellsEarthquake

#8th-level #evocation Casting Time: #1-action Range: 500 feet Components: V, , S, M (a pinch of dirt, a piece of rock, and a lump of clay) Duration: Concentration, up to 1 minute


You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

The ground in the area becomes {@quickref difficult terrain||3}. Each creature on the ground that is {@status concentration||concentrating} must make a Constitution saving throw. On a failed save, the creature's {@status concentration} is broken.

When you cast this spell and at the end of each turn you spend {@status concentration||concentrating} on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked {@condition prone}.

This spell can have additional effects depending on the terrain in the area, as determined by the DM.

Classes: #Cleric, #Druid, #Sorcerer Subclasses: Divine Soul Sorcerer

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