Sunbeam
#6th-level #evocation Casting Time: #1-action Range: Self (60-feet line) Components: V, , S, M (a magnifying glass) Duration: Concentration, up to 1 minute
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes {@damage 6d8} radiant damage and is {@condition blinded} until your next turn. On a successful save, it takes half as much damage and isn't {@condition blinded} by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Classes: #Druid, #Sorcerer, #Wizard Subclasses: Arcana Domain Cleric, Divine Soul Sorcerer Optional/Variant Classes: #Cleric