Storm Sphere
#4th-level #evocation Casting Time: #1-action Range: 150 feet Components: V, S Duration: Concentration, up to 1 minute
A 20-foot-radius sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take {@damage 2d6} bludgeoning damage. The sphere's space is {@quickref difficult terrain||3}.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes {@damage 4d6} lightning damage.
Creatures within 30 feet of the sphere have disadvantage on Wisdom ({@skill Perception}) checks made to listen.
At Higher Levels When you cast this spell using a spell slot of 5th level or higher, the damage for each of its effects increases by {@scaledamage 2d6;4d6|4-9|1d6} for each slot level above 4th.
Classes: #Sorcerer, #Wizard Subclasses: Eldritch Knight Fighter, Arcane Trickster Rogue