Spray of Cards
#2nd-level #conjuration Casting Time: #1-action Range: Self (15-feet cone) Components: V, , S, M (a deck of cards) Duration: Instantaneous
You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes {@damage 2d10} force damage and has the {@condition blinded} condition until the end of its next turn. On a successful save, a creature takes half as much damage only.
At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d10} for each slot level above 2nd.
Subclasses: Eldritch Knight Fighter, Arcane Trickster Rogue Optional/Variant Classes: #Bard, #Sorcerer, #Warlock, #Wizard