CompendiumSpellsShape Water

#cantrip #transmutation Casting Time: #1-action Range: 30 feet Components: S Duration: Instantaneous


You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:





If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Classes: #Druid, #Sorcerer, #Wizard Subclasses: Nature Domain Cleric, Arcana Domain Cleric, Strength Domain (PSA) Cleric, Circle of the Land Druid, Eldritch Knight Fighter, Arcane Trickster Rogue Races: Elf (High), Elf (Kaladesh; Vahadar), Genasi (Water), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Ixalan; Green), Merfolk (Zendikar; Emeria Creed), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Initiate of High Sorcery, Magic Initiate, Wood Elf Magic Other Options/Features: Druidic Warrior, Pact of the Tome

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