CompendiumSpellsIce Storm

#4th-level #evocation Casting Time: #1-action Range: 300 feet Components: V, , S, M (a pinch of dust and a few drops of water) Duration: Instantaneous


A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes {@damage 2d8} bludgeoning damage and {@damage 4d6} cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into {@quickref difficult terrain||3} until the end of your next turn.

At Higher Levels When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by {@scaledamage 2d8|4-9|1d8} for each slot level above 4th.

Classes: #Druid, #Sorcerer, #Wizard Subclasses: Artillerist Artificer, Tempest Domain Cleric, Circle of the Land Druid, Eldritch Knight Fighter, Oath of the Ancients Paladin, Arcane Trickster Rogue

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