Find Traps
#2nd-level #divination Casting Time: #1-action Range: 120 feet Components: V, S Duration: Instantaneous
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the {@spell alarm} spell, a {@spell glyph of warding}, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Classes: #Cleric, #Druid, #Ranger Subclasses: Divine Soul Sorcerer Races: Half-Elf (Variant; Mark of Detection) Feats: Adept of the White Robes