Mending
#cantrip #transmutation Casting Time: #1-minute Range: touch Components: V, , S, M (two lodestones) Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Classes: #Bard, #Cleric, #Druid, #Sorcerer, #Wizard, #Artificer Subclasses: Nature Domain Cleric, Arcana Domain Cleric, Strength Domain (PSA) Cleric, Circle of the Land Druid, Eldritch Knight Fighter, Arcane Trickster Rogue, Divine Soul Sorcerer Races: Elf (High), Elf (Kaladesh; Vahadar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Human (Mark of Making), Kobold, Merfolk (Ixalan; Blue), Merfolk (Ixalan; Green), Merfolk (Zendikar; Cosi Creed), Merfolk (Zendikar; Emeria Creed), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Artificer Initiate, Divinely Favored, Initiate of High Sorcery, Magic Initiate, Wood Elf Magic Other Options/Features: Blessed Warrior, Druidic Warrior, Pact of the Tome