Produce Flame
#cantrip #conjuration Casting Time: #1-action Range: self Components: V, S Duration: 10 minute
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes {@damage 1d8} fire damage.
This spell's damage increases by {@dice 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8}).
Classes: #Druid Subclasses: Nature Domain Cleric, Strength Domain (PSA) Cleric, Circle of the Land Druid Races: Elf (Kaladesh; Vahadar), Genasi (Fire), Genasi (Fire), Merfolk (Ixalan; Green), Merfolk (Zendikar; Emeria Creed) Feats: Magic Initiate, Spell Sniper, Wood Elf Magic Other Options/Features: Druidic Warrior, Pact of the Tome