#1st-level #abjuration Casting Time: #1-action Range: touch Components: V, , S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minute


Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be {@condition charmed}, {@condition frightened}, or possessed by them. If the target is already {@condition charmed}, {@condition frightened}, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Classes: #Cleric, #Paladin, #Warlock, #Wizard Subclasses: Eldritch Knight Fighter, Oath of Devotion Paladin, Horizon Walker Ranger, Monster Slayer Ranger, Arcane Trickster Rogue, Divine Soul Sorcerer, Clockwork Soul Sorcerer, Runechild Sorcerer Optional/Variant Classes: #Druid Feats: Divinely Favored, Initiate of High Sorcery, Magic Initiate, Strixhaven Initiate

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