CompendiumSpellsTidal Wave

#3rd-level #conjuration Casting Time: #1-action Range: 120 feet Components: V, , S, M (a drop of water) Duration: Instantaneous


You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes {@damage 4d8} bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.

Classes: #Druid, #Sorcerer, #Wizard Subclasses: Eldritch Knight Fighter, Arcane Trickster Rogue

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