CompendiumSpellsRay of Sickness

#1st-level #necromancy Casting Time: #1-action Range: 60 feet Components: V, S Duration: Instantaneous


A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d8} poison damage and must make a Constitution saving throw. On a failed save, it is also {@condition poisoned} until the end of your next turn.

At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@scaledamage 2d8|1-9|1d8} for each slot level above 1st.

Classes: #Sorcerer, #Wizard Subclasses: Alchemist Artificer, Death Domain Cleric, Eldritch Knight Fighter, Arcane Trickster Rogue, Lunar Sorcery Sorcerer, The Undying Warlock Races: Tiefling (Baalzebul) Feats: Aberrant Dragonmark, Initiate of High Sorcery, Magic Initiate, Shadow Touched, Strixhaven Initiate

Built with LogoFlowershow