Sapping Sting
#cantrip #necromancy Casting Time: #1-action Range: 30 feet Components: V, S Duration: Instantaneous
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take {@damage 1d4} necrotic damage and fall {@condition prone}.
This spell's damage increases by {@damage 1d4} when you reach 5th level ({@damage 2d4}), 11th level ({@damage 3d4}), and 17th level ({@damage 4d4}).
Subclasses: Chronurgy Magic Wizard, Graviturgy Magic Wizard