Crown of Madness
#2nd-level #enchanting Casting Time: #1-action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become {@condition charmed} by you for the duration. While the target is {@condition charmed} in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The {@condition charmed} target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Classes: #Bard, #Sorcerer, #Warlock, #Wizard Subclasses: Eldritch Knight Fighter, Oathbreaker Paladin, Arcane Trickster Rogue Races: Tiefling (Baalzebul) Feats: Adept of the Black Robes