Mind Sliver
#cantrip #enchanting Casting Time: #1-action Range: 60 feet Components: V Duration: 1 round
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take {@damage 1d6} psychic damage and subtract {@dice 1d4} from the next saving throw it makes before the end of your next turn.
This spell's damage increases by {@dice 1d6} when you reach certain levels: 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}).
Subclasses: Arcana Domain Cleric, Eldritch Knight Fighter, Arcane Trickster Rogue, Aberrant Mind Sorcerer Optional/Variant Classes: #Sorcerer, #Warlock, #Wizard Races: Elf (High), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Initiate of High Sorcery, Magic Initiate Other Options/Features: Pact of the Tome