CompendiumSpellsMagic Weapon

#2nd-level #transmutation Casting Time: #1-bonus Range: touch Components: V, S Duration: Concentration, up to 1 hour


You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Classes: #Paladin, #Wizard, #Artificer Subclasses: War Domain Cleric, Arcana Domain Cleric, Zeal Domain (PSA) Cleric, Forge Domain Cleric, Eldritch Knight Fighter, Oath of Glory Paladin, Arcane Trickster Rogue Optional/Variant Classes: #Ranger, #Sorcerer Races: Human (Mark of Making) Feats: Adept of the Red Robes

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