#2nd-level #transmutation Casting Time: #1-bonus Range: touch Components: V, , S, M (a hot pepper) Duration: Concentration, up to 1 minute


You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking {@damage 3d6} damage of the chosen type on a failed save, or half as much damage on a successful one.

At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@scaledamage 3d6|2-9|1d6} for each slot level above 2nd.

Classes: #Sorcerer, #Wizard Subclasses: Eldritch Knight Fighter, Arcane Trickster Rogue Feats: Adept of the Red Robes

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