Hunter's Mark
#1st-level #divination Casting Time: #1-bonus Range: 90 feet Components: V Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@damage 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom ({@skill Perception}) or Wisdom ({@skill Survival}) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your {@status concentration} on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your {@status concentration} on the spell for up to 24 hours.
Classes: #Ranger Subclasses: Oath of Vengeance Paladin Races: Half-Orc (Variant; Mark of Finding), Human (Variant; Mark of Finding) Feats: Fey Touched