#2nd-level #transmutation Casting Time: #1-action Range: 30 feet Components: V, , S, M (a miniature hand sculpted from clay) Duration: Concentration, up to 1 minute


You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches for one creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the target takes {@damage 2d6} bludgeoning damage and is {@condition restrained} for the spell's duration.

As an action, you can cause the hand to crush the {@condition restrained} target, which must make a Strength saving throw. The target takes {@damage 2d6} bludgeoning damage on a failed save, or half as much damage on a successful one.

To break out, the {@condition restrained} target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer {@condition restrained} by the hand.

As an action, you can cause the hand to reach for a different creature or to move to a different unoccupied space within range. The hand releases a {@condition restrained} target if you do either.

Classes: #Sorcerer, #Wizard Subclasses: Eldritch Knight Fighter, Arcane Trickster Rogue Feats: Adept of the Red Robes

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