Tenser's Transformation
#6th-level #transmutation Casting Time: #1-action Range: self Components: V, , S, M (a few hairs from a bull) Duration: Concentration, up to 10 minute
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of {@condition exhaustion}.
Classes: #Wizard Subclasses: Arcana Domain Cleric